
looking over the back artwork and in game screens as my mind raced as to how this game would enrapture me. So I’ll spare you how I found Myst when I was a kid, seeing it on the store shelves as some great big and heavy box.hearings it’s content thud around inside. I've tried to get all names to their correct spelling, and there may be some plot points that have been left out** **Disclaimer I Read the abridged audio book version of this trilogy. The imagery has a lurid quality that honestly shocked me - though, given that I was spoiled for the twist, I don't know what I was expecting.Īll in all, I'd say: if you're a Myst fan, it's definitely worth giving the Book of Atrus a read. And the treatment of slavery is at best hit and miss, at worst uncomfortable. It descends into high fantasy-esque wars and battles which don't really fit in a Myst novel and which Miller does not handle very well. The D'ni characters gradually become redundant in their own novel.

The Terahnee section of the novel - which is most of the novel - troubles me on a number of levels. But then they reach Terahnee and it becomes something else entirely. There are some sections, mostly early in the book, which do a great job of replicating how it feels to play a Myst game. The Book of D'ni: I have very mixed feelings about this book. But it's really the story of Aitrus, her husband, and I wonder if her name is in the title mainly to prevent repetition. I also kind of expected, based on the title, that it would be about Anna/Ti'ana, who was one of the strongest and most vivid characters in The Book of Atrus. As horrific as the fall of D'ni is, nothing could quite match up to the picture painted in The Book of Atrus. I appreciate knowing more about D'ni and it's fall, but I really can't help but think it might have been better to retain an air of mystery. The Book of Ti'ana is largely an expansion of the backstory alluded to in The Book of Atrus: how Anna became the first human to visit D'ni and inadvertently caused its destruction. The Book of Ti'ana: And conversely my least favourite. But it's also a pretty decent fantasy novel in its own right, with a strikingly unconventional hero in Atrus, intellectual, studious non-action guy.
#Robyn miller on myst 3 full
It's full of great backstory for the games, with some history for the D'ni and an especially vital backstory for Gehn and the Age of Riven. The Book of Atrus: Definitely my favourite of the three, it's the story of Atrus's childhood, his adolescence, and the events that led him to write the Age of Myst.


Though I would still rather have got From Myst to Riven. It took me a while to get through the whole trilogy - mainly because the second installment dragged to hell and back - and having finally finished it, I am glad I read it. I was more than a little thrown when this brick arrived instead. So here's a fun story: I actually ordered this book by mistake, having got it confused with From Myst to Riven. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller.
#Robyn miller on myst 3 series
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games.The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide.
